Adult Blue Dragon
Armor Class 19
Hit Points 225 (18d12+108)
Speed burrow 30 ft., fly 80 ft., 40 ft.
STR 25 +7
DEX 10 +0
CON 23 +6
INT 16 +3
WIS 15 +2
CHA 19 +4
Saving Throws CHA+9, CON+11, DEX+5, WIS+7
Skills perception +12, stealth +5
Damage Immunities lightning
Senses blindsight60 ft., darkvision120 ft. , passive Perception 22
Languages Common, Draconic
Traits
- Legendary Resistance (3/Day).
- If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack.
- The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite. Melee/Ranged Weapon Attack: +12 to hit.
- Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
- Claw. Melee/Ranged Weapon Attack: +12 to hit.
- Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
- Tail. Melee/Ranged Weapon Attack: +12 to hit.
- Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
- Frightful Presence.
- Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Lightning Breath (Recharge 5-6). Melee/Ranged Weapon Attack: +0 to hit.
- The dragon exhales lightning in a 90-foot line that is 5 ft. wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The Adult Blue Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
- Detect.
- The dragon makes a Wisdom (Perception) check.
- Tail Attack.
- The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions) (Costs 2 Actions).
- The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.