Adult Red Dragon
Armor Class 19
Hit Points 256 (19d12+133)
Speed climb 40 ft., fly 80 ft., 40 ft.
STR 27 +8
DEX 10 +0
CON 25 +7
INT 16 +3
WIS 13 +1
CHA 21 +5
Saving Throws CHA+11, CON+13, DEX+6, WIS+7
Skills perception +13, stealth +6
Damage Immunities fire
Senses blindsight60 ft., darkvision120 ft. , passive Perception 23
Languages Common, Draconic
Traits
- Legendary Resistance (3/Day).
- If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack.
- The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite. Melee/Ranged Weapon Attack: +14 to hit.
- Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
- Claw. Melee/Ranged Weapon Attack: +14 to hit.
- Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
- Tail. Melee/Ranged Weapon Attack: +14 to hit.
- Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- Frightful Presence.
- Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Fire Breath (Recharge 5-6). Melee/Ranged Weapon Attack: +0 to hit.
- The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The Adult Red Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
- Detect.
- The dragon makes a Wisdom (Perception) check.
- Tail Attack.
- The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions) (Costs 2 Actions).
- The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.