Ancient Black Dragon
Armor Class 22
Hit Points 367 (21d20+147)
Speed fly 80 ft., swim 40 ft., 40 ft.
STR 27 +8
DEX 14 +2
CON 25 +7
INT 16 +3
WIS 15 +2
CHA 19 +4
Saving Throws CHA+11, CON+14, DEX+9, WIS+9
Skills perception +16, stealth +9
Damage Immunities acid
Senses blindsight60 ft., darkvision120 ft. , passive Perception 26
Languages Common, Draconic
Traits
- Amphibious.
- The dragon can breathe air and water.
- Legendary Resistance (3/Day).
- If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack.
- The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite. Melee/Ranged Weapon Attack: +15 to hit.
- Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
- Claw. Melee/Ranged Weapon Attack: +15 to hit.
- Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
- Tail. Melee/Ranged Weapon Attack: +15 to hit.
- Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- Frightful Presence.
- Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Acid Breath (Recharge 5-6).
- The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The Ancient Black Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
- Detect.
- The dragon makes a Wisdom (Perception) check.
- Tail Attack.
- The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions) (Costs 2 Actions).
- The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.