Animated Armor
Armor Class 18
Hit Points 33 (6d8+6)
Speed 25 ft.
STR 14 +2
DEX 11 +0
CON 13 +1
INT 1 -5
WIS 3 -4
CHA 1 -5
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight60 ft. , passive Perception 6
Traits
- Antimagic Susceptibility.
- The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
- False Appearance.
- While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
- Multiattack.
- The armor makes two melee attacks.
- Slam. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.