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Animated Armor

Medium construct · CR 1

Armor Class 18
Hit Points 33 (6d8+6)
Speed 25 ft.
STR 14 +2
DEX 11 +0
CON 13 +1
INT 1 -5
WIS 3 -4
CHA 1 -5
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight60 ft. , passive Perception 6

Traits

Antimagic Susceptibility.
The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance.
While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack.
The armor makes two melee attacks.
Slam. Melee/Ranged Weapon Attack: +4 to hit.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.