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Baboon

Small beast · CR 0

Armor Class 12
Hit Points 3 (1d6)
Speed climb 30 ft., 30 ft.
STR 8 -1
DEX 14 +2
CON 11 +0
INT 4 -3
WIS 12 +1
CHA 6 -2
Senses passive Perception 11

Traits

Pack Tactics.
The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee/Ranged Weapon Attack: +1 to hit.
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.