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Bandit Captain

Medium humanoid · CR 2

Armor Class 15
Hit Points 65 (10d8+20)
Speed 30 ft.
STR 15 +2
DEX 16 +3
CON 14 +2
INT 14 +2
WIS 11 +0
CHA 14 +2
Saving Throws DEX+5, STR+4, WIS+2
Skills athletics +4, deception +4
Senses passive Perception 10
Languages any two languages

Actions

Multiattack.
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee/Ranged Weapon Attack: +5 to hit.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee/Ranged Weapon Attack: +5 to hit.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry.
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.