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Berserker

Medium humanoid · CR 2

Armor Class 13
Hit Points 67 (9d8+27)
Speed 30 ft.
STR 16 +3
DEX 12 +1
CON 17 +3
INT 9 -1
WIS 11 +0
CHA 9 -1
Senses passive Perception 10
Languages any one language (usually Common)

Traits

Reckless.
At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee/Ranged Weapon Attack: +5 to hit.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.