Boar
Armor Class 11
Hit Points 11 (2d8+2)
Speed 40 ft.
STR 13 +1
DEX 11 +0
CON 12 +1
INT 2 -4
WIS 9 -1
CHA 5 -3
Senses passive Perception 9
Traits
- Charge.
- If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
- Relentless (Recharges after a Short or Long Rest).
- If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
- Tusk. Melee/Ranged Weapon Attack: +3 to hit.
- Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.