Bone Devil
Armor Class 19
Hit Points 142 (15d10+60)
Speed fly 40 ft., 40 ft.
STR 18 +4
DEX 16 +3
CON 18 +4
INT 13 +1
WIS 14 +2
CHA 16 +3
Saving Throws CHA+7, INT+5, WIS+6
Skills deception +7, insight +6
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision120 ft. , passive Perception 9
Languages Infernal, telepathy 120 ft.
Traits
- Devil's Sight.
- Magical darkness doesn't impede the devil's darkvision.
- Magic Resistance.
- The devil has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack.
- The devil makes three attacks: two with its claws and one with its sting.
- Claw. Melee/Ranged Weapon Attack: +8 to hit.
- Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Sting. Melee/Ranged Weapon Attack: +8 to hit.
- Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.