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Bone Devil

Large fiend · CR 9

Armor Class 19
Hit Points 142 (15d10+60)
Speed fly 40 ft., 40 ft.
STR 18 +4
DEX 16 +3
CON 18 +4
INT 13 +1
WIS 14 +2
CHA 16 +3
Saving Throws CHA+7, INT+5, WIS+6
Skills deception +7, insight +6
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision120 ft. , passive Perception 9
Languages Infernal, telepathy 120 ft.

Traits

Devil's Sight.
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance.
The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.
The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee/Ranged Weapon Attack: +8 to hit.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee/Ranged Weapon Attack: +8 to hit.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.