Bulette
Armor Class 17
Hit Points 94 (9d10+45)
Speed burrow 40 ft., 40 ft.
STR 19 +4
DEX 11 +0
CON 21 +5
INT 2 -4
WIS 10 +0
CHA 5 -3
Skills perception +6
Senses darkvision60 ft., tremorsense60 ft. , passive Perception 16
Traits
- Standing Leap.
- The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.
Actions
- Bite. Melee/Ranged Weapon Attack: +7 to hit.
- Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
- Deadly Leap.
- If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its ft. in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.