Centaur
Armor Class 12
Hit Points 45 (6d10+12)
Speed 50 ft.
STR 18 +4
DEX 14 +2
CON 14 +2
INT 9 -1
WIS 13 +1
CHA 11 +0
Skills athletics +6, perception +3, survival +3
Senses passive Perception 13
Languages Elvish, Sylvan
Traits
- Charge.
- If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
- Multiattack.
- The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
- Pike. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
- Hooves. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- Longbow. Melee/Ranged Weapon Attack: +4 to hit.
- Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.