Chuul
Armor Class 16
Hit Points 93 (11d10+33)
Speed swim 30 ft., 30 ft.
STR 19 +4
DEX 10 +0
CON 16 +3
INT 5 -3
WIS 11 +0
CHA 5 -3
Skills perception +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision60 ft. , passive Perception 14
Languages understands Deep Speech but can't speak
Traits
- Amphibious.
- The chuul can breathe air and water.
- Sense Magic.
- The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Actions
- Multiattack.
- The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
- Pincer. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
- Tentacles.
- One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.