Cloud Giant
Armor Class 14
Hit Points 200 (16d12+96)
Speed 40 ft.
STR 27 +8
DEX 10 +0
CON 22 +6
INT 12 +1
WIS 16 +3
CHA 16 +3
Saving Throws CHA+7, CON+10, WIS+7
Skills insight +7, perception +7
Senses passive Perception 17
Languages Common, Giant
Traits
- Keen Smell.
- The giant has advantage on Wisdom (Perception) checks that rely on smell.
- Innate Spellcasting.
- The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form
Actions
- Multiattack.
- The giant makes two morningstar attacks.
- Morningstar. Melee/Ranged Weapon Attack: +12 to hit.
- Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
- Rock. Melee/Ranged Weapon Attack: +12 to hit.
- Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.