Cockatrice
Armor Class 11
Hit Points 27 (6d6+6)
Speed fly 40 ft., 20 ft.
STR 6 -2
DEX 12 +1
CON 12 +1
INT 2 -4
WIS 13 +1
CHA 5 -3
Senses darkvision60 ft. , passive Perception 11
Actions
- Bite. Melee/Ranged Weapon Attack: +3 to hit.
- Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.