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Crocodile

Large beast · CR 1/2

Armor Class 12
Hit Points 19 (3d10+3)
Speed swim 20 ft., 20 ft.
STR 15 +2
DEX 10 +0
CON 13 +1
INT 2 -4
WIS 10 +0
CHA 5 -3
Skills stealth +2
Senses passive Perception 10

Traits

Hold Breath.
The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee/Ranged Weapon Attack: +4 to hit.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.