Cult Fanatic
Armor Class 13
Hit Points 22 (6d8+6)
Speed 30 ft.
STR 11 +0
DEX 14 +2
CON 12 +1
INT 10 +0
WIS 13 +1
CHA 14 +2
Skills deception +4, persuasion +4, religion +2
Senses passive Perception 11
Languages any one language (usually Common)
Traits
- Dark Devotion.
- The fanatic has advantage on saving throws against being charmed or frightened.
- Spellcasting.
- The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy * 1st level (4 slots): command, inflict wounds, shield of faith * 2nd level (3 slots): hold person, spiritual weapon
Actions
- Multiattack.
- The fanatic makes two melee attacks.
- Dagger. Melee/Ranged Weapon Attack: +4 to hit.
- Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.