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Cultist

Medium humanoid · CR 1/8

Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR 11 +0
DEX 12 +1
CON 10 +0
INT 10 +0
WIS 11 +0
CHA 10 +0
Skills deception +2, religion +2
Senses passive Perception 10
Languages any one language (usually Common)

Traits

Dark Devotion.
The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee/Ranged Weapon Attack: +3 to hit.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.