Cultist
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR 11 +0
DEX 12 +1
CON 10 +0
INT 10 +0
WIS 11 +0
CHA 10 +0
Skills deception +2, religion +2
Senses passive Perception 10
Languages any one language (usually Common)
Traits
- Dark Devotion.
- The cultist has advantage on saving throws against being charmed or frightened.
Actions
- Scimitar. Melee/Ranged Weapon Attack: +3 to hit.
- Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.