Deep Gnome (Svirfneblin)
Armor Class 15
Hit Points 16 (3d6+6)
Speed 20 ft.
STR 15 +2
DEX 14 +2
CON 14 +2
INT 12 +1
WIS 10 +0
CHA 9 -1
Skills investigation +3, perception +2, stealth +4
Senses darkvision120 ft. , passive Perception 12
Languages Gnomish, Terran, Undercommon
Traits
- Stone Camouflage.
- The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Gnome Cunning.
- The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- Innate Spellcasting.
- The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: nondetection (self only) 1/day each: blindness/deafness, blur, disguise self
Actions
- War Pick. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Poisoned Dart. Melee/Ranged Weapon Attack: +4 to hit.
- Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.