Dire Wolf
Armor Class 14
Hit Points 37 (5d10+10)
Speed 50 ft.
STR 17 +3
DEX 15 +2
CON 15 +2
INT 3 -4
WIS 12 +1
CHA 7 -2
Skills perception +3, stealth +4
Senses passive Perception 13
Traits
- Keen Hearing and Smell.
- The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics.
- The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.