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Dragon Turtle

Gargantuan dragon · CR 17

Armor Class 20
Hit Points 341 (22d20+110)
Speed swim 40 ft., 20 ft.
STR 25 +7
DEX 10 +0
CON 20 +5
INT 10 +0
WIS 12 +1
CHA 12 +1
Saving Throws CON+11, DEX+6, WIS+7
Damage Resistances fire
Senses darkvision120 ft. , passive Perception 11
Languages Aquan, Draconic

Traits

Amphibious.
The dragon turtle can breathe air and water.

Actions

Multiattack.
The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee/Ranged Weapon Attack: +13 to hit.
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee/Ranged Weapon Attack: +13 to hit.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee/Ranged Weapon Attack: +13 to hit.
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5-6). Melee/Ranged Weapon Attack: +0 to hit.
The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.