Dragon Turtle
Armor Class 20
Hit Points 341 (22d20+110)
Speed swim 40 ft., 20 ft.
STR 25 +7
DEX 10 +0
CON 20 +5
INT 10 +0
WIS 12 +1
CHA 12 +1
Saving Throws CON+11, DEX+6, WIS+7
Damage Resistances fire
Senses darkvision120 ft. , passive Perception 11
Languages Aquan, Draconic
Traits
- Amphibious.
- The dragon turtle can breathe air and water.
Actions
- Multiattack.
- The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
- Bite. Melee/Ranged Weapon Attack: +13 to hit.
- Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
- Claw. Melee/Ranged Weapon Attack: +13 to hit.
- Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
- Tail. Melee/Ranged Weapon Attack: +13 to hit.
- Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
- Steam Breath (Recharge 5-6). Melee/Ranged Weapon Attack: +0 to hit.
- The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.