Dretch
Armor Class 11
Hit Points 18 (4d6+4)
Speed 20 ft.
STR 11 +0
DEX 11 +0
CON 12 +1
INT 5 -3
WIS 8 -1
CHA 3 -4
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision60 ft. , passive Perception 9
Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Actions
- Multiattack.
- The dretch makes two attacks: one with its bite and one with its claws.
- Bite. Melee/Ranged Weapon Attack: +2 to hit.
- Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
- Claws. Melee/Ranged Weapon Attack: +2 to hit.
- Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
- Fetid Cloud (1/Day).
- A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.