Drider
Armor Class 19
Hit Points 123 (13d10+52)
Speed climb 30 ft., 30 ft.
STR 16 +3
DEX 16 +3
CON 18 +4
INT 13 +1
WIS 14 +2
CHA 12 +1
Skills perception +5, stealth +9
Senses darkvision120 ft. , passive Perception 15
Languages Elvish, Undercommon
Traits
- Fey Ancestry.
- The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
- Innate Spellcasting.
- The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire
- Spider Climb.
- The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Sunlight Sensitivity.
- While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Web Walker.
- The drider ignores movement restrictions caused by webbing.
Actions
- Multiattack.
- The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
- Bite. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
- Longsword. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
- Longbow. Melee/Ranged Weapon Attack: +6 to hit.
- Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.