Dust Mephit
Armor Class 12
Hit Points 17 (5d6)
Speed fly 30 ft., 30 ft.
STR 5 -3
DEX 14 +2
CON 10 +0
INT 9 -1
WIS 11 +0
CHA 10 +0
Skills perception +2, stealth +4
Damage Vulnerabilities fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision60 ft. , passive Perception 12
Languages Auran, Terran
Traits
- Death Burst.
- When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
- Innate Spellcasting (1/Day).
- The mephit can innately cast _sleep_, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
- Claws. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
- Blinding Breath (Recharge 6).
- The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Variant: Summon Mephits (1/Day).
- The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.