Elephant
Armor Class 12
Hit Points 76 (8d12+24)
Speed 40 ft.
STR 22 +6
DEX 9 -1
CON 17 +3
INT 3 -4
WIS 11 +0
CHA 6 -2
Senses passive Perception 10
Traits
- Trampling Charge.
- If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
- Gore. Melee/Ranged Weapon Attack: +8 to hit.
- Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
- Stomp. Melee/Ranged Weapon Attack: +8 to hit.
- Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.