Elk
Armor Class 10
Hit Points 13 (2d10+2)
Speed 50 ft.
STR 16 +3
DEX 10 +0
CON 12 +1
INT 2 -4
WIS 10 +0
CHA 6 -2
Senses passive Perception 10
Traits
- Charge.
- If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
- Ram.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
- Hooves.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.