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Fire Elemental

Large elemental · CR 5

Armor Class 13
Hit Points 102 (12d10+36)
Speed 50 ft.
STR 10 +0
DEX 17 +3
CON 16 +3
INT 6 -2
WIS 10 +0
CHA 7 -2
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision60 ft. , passive Perception 10
Languages Ignan

Traits

Fire Form.
The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination.
The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
Water Susceptibility.
For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack.
The elemental makes two touch attacks.
Touch. Melee/Ranged Weapon Attack: +6 to hit.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.