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Ghoul

Medium undead · CR 1

Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR 13 +1
DEX 15 +2
CON 10 +0
INT 7 -2
WIS 10 +0
CHA 6 -2
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision60 ft. , passive Perception 10
Languages Common

Actions

Bite. Melee/Ranged Weapon Attack: +2 to hit.
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.