Giant Boar
Armor Class 12
Hit Points 42 (5d10+15)
Speed 40 ft.
STR 17 +3
DEX 10 +0
CON 16 +3
INT 2 -4
WIS 7 -2
CHA 5 -3
Senses passive Perception 8
Traits
- Charge.
- If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
- Relentless (Recharges after a Short or Long Rest).
- If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
- Tusk. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.