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Giant Centipede

Small beast · CR 1/4

Armor Class 13
Hit Points 4 (1d6+1)
Speed climb 30 ft., 30 ft.
STR 5 -3
DEX 14 +2
CON 12 +1
INT 1 -5
WIS 7 -2
CHA 3 -4
Senses blindsight30 ft. , passive Perception 8

Actions

Bite. Melee/Ranged Weapon Attack: +4 to hit.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.