Giant Crocodile
Armor Class 14
Hit Points 85 (9d12+27)
Speed swim 50 ft., 30 ft.
STR 21 +5
DEX 9 -1
CON 17 +3
INT 2 -4
WIS 10 +0
CHA 7 -2
Skills stealth +5
Senses passive Perception 10
Traits
- Hold Breath.
- The crocodile can hold its breath for 30 minutes.
Actions
- Multiattack.
- The crocodile makes two attacks: one with its bite and one with its tail.
- Bite. Melee/Ranged Weapon Attack: +8 to hit.
- Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
- Tail. Melee/Ranged Weapon Attack: +8 to hit.
- Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.