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Giant Crocodile

Huge beast · CR 5

Armor Class 14
Hit Points 85 (9d12+27)
Speed swim 50 ft., 30 ft.
STR 21 +5
DEX 9 -1
CON 17 +3
INT 2 -4
WIS 10 +0
CHA 7 -2
Skills stealth +5
Senses passive Perception 10

Traits

Hold Breath.
The crocodile can hold its breath for 30 minutes.

Actions

Multiattack.
The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee/Ranged Weapon Attack: +8 to hit.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee/Ranged Weapon Attack: +8 to hit.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.