Giant Goat
Armor Class 11
Hit Points 19 (3d10+3)
Speed 40 ft.
STR 17 +3
DEX 11 +0
CON 12 +1
INT 3 -4
WIS 12 +1
CHA 6 -2
Senses passive Perception 11
Traits
- Charge.
- If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
- Sure-Footed.
- The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
- Ram. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.