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Giant Octopus

Large beast · CR 1

Armor Class 11
Hit Points 52 (8d10+8)
Speed swim 60 ft., 10 ft.
STR 17 +3
DEX 13 +1
CON 13 +1
INT 4 -3
WIS 10 +0
CHA 4 -3
Skills perception +4, stealth +5
Senses darkvision60 ft. , passive Perception 14

Traits

Hold Breath.
While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage.
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing.
The octopus can breathe only underwater.

Actions

Tentacles. Melee/Ranged Weapon Attack: +5 to hit.
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest).
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.