Giant Rat (Diseased)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR 7 -2
DEX 15 +2
CON 11 +0
INT 2 -4
WIS 10 +0
CHA 4 -3
Senses darkvision60 ft. , passive Perception 10
Actions
- Bite. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.