Giant Scorpion
Armor Class 15
Hit Points 52 (7d10+14)
Speed 40 ft.
STR 15 +2
DEX 13 +1
CON 15 +2
INT 1 -5
WIS 9 -1
CHA 3 -4
Senses blindsight60 ft. , passive Perception 9
Actions
- Claw. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
- Multiattack.
- The scorpion makes three attacks: two with its claws and one with its sting.
- Sting. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.