Giant Sea Horse
Armor Class 13
Hit Points 16 (3d10)
Speed swim 40 ft.
STR 12 +1
DEX 15 +2
CON 11 +0
INT 2 -4
WIS 12 +1
CHA 5 -3
Senses passive Perception 11
Traits
- Charge.
- If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
- Water Breathing.
- The sea horse can breathe only underwater.
Actions
- Ram. Melee/Ranged Weapon Attack: +3 to hit.
- Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.