Giant Shark
Armor Class 13
Hit Points 126 (11d12+55)
Speed swim 50 ft.
STR 23 +6
DEX 11 +0
CON 21 +5
INT 1 -5
WIS 10 +0
CHA 5 -3
Skills perception +3
Senses blindsight60 ft. , passive Perception 13
Traits
- Blood Frenzy.
- The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
- Water Breathing.
- The shark can breathe only underwater.
Actions
- Bite. Melee/Ranged Weapon Attack: +9 to hit.
- Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.