Giant Spider
Armor Class 14
Hit Points 26 (4d10+4)
Speed climb 30 ft., 30 ft.
STR 14 +2
DEX 16 +3
CON 12 +1
INT 2 -4
WIS 11 +0
CHA 4 -3
Skills stealth +7
Senses blindsight10 ft., darkvision60 ft. , passive Perception 10
Traits
- Spider Climb.
- The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Web Sense.
- While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
- Web Walker.
- The spider ignores movement restrictions caused by webbing.
Actions
- Bite. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
- Web (Recharge 5-6). Melee/Ranged Weapon Attack: +5 to hit.
- Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).