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Giant Wasp

Medium beast · CR 1/2

Armor Class 12
Hit Points 13 (3d8)
Speed fly 50 ft., 10 ft.
STR 10 +0
DEX 14 +2
CON 10 +0
INT 1 -5
WIS 10 +0
CHA 3 -4
Senses passive Perception 10

Actions

Sting. Melee/Ranged Weapon Attack: +4 to hit.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.