Gladiator
Armor Class 16
Hit Points 112 (15d8+45)
Speed 30 ft.
STR 18 +4
DEX 15 +2
CON 16 +3
INT 10 +0
WIS 12 +1
CHA 15 +2
Saving Throws CON+6, DEX+5, STR+7
Skills athletics +10, intimidation +5
Senses passive Perception 11
Languages any one language (usually Common)
Traits
- Brave.
- The gladiator has advantage on saving throws against being frightened.
- Brute.
- A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
- Multiattack.
- The gladiator makes three melee attacks or two ranged attacks.
- Spear. Melee/Ranged Weapon Attack: +7 to hit.
- Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
- Shield Bash. Melee/Ranged Weapon Attack: +7 to hit.
- Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
- Parry.
- The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.