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Gladiator

Medium humanoid · CR 5

Armor Class 16
Hit Points 112 (15d8+45)
Speed 30 ft.
STR 18 +4
DEX 15 +2
CON 16 +3
INT 10 +0
WIS 12 +1
CHA 15 +2
Saving Throws CON+6, DEX+5, STR+7
Skills athletics +10, intimidation +5
Senses passive Perception 11
Languages any one language (usually Common)

Traits

Brave.
The gladiator has advantage on saving throws against being frightened.
Brute.
A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack.
The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee/Ranged Weapon Attack: +7 to hit.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee/Ranged Weapon Attack: +7 to hit.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry.
The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.