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Gnoll

Medium humanoid · CR 1/2

Armor Class 15
Hit Points 22 (5d8)
Speed 30 ft.
STR 14 +2
DEX 12 +1
CON 11 +0
INT 6 -2
WIS 10 +0
CHA 7 -2
Senses darkvision60 ft. , passive Perception 10
Languages Gnoll

Traits

Rampage.
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee/Ranged Weapon Attack: +4 to hit.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee/Ranged Weapon Attack: +4 to hit.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Melee/Ranged Weapon Attack: +3 to hit.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.