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Goat

Medium beast · CR 0

Armor Class 10
Hit Points 4 (1d8)
Speed 40 ft.
STR 12 +1
DEX 10 +0
CON 11 +0
INT 2 -4
WIS 10 +0
CHA 5 -3
Senses passive Perception 10

Traits

Charge.
If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed.
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee/Ranged Weapon Attack: +3 to hit.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.