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Grimlock

Medium humanoid · CR 1/4

Armor Class 11
Hit Points 11 (2d8+2)
Speed 30 ft.
STR 16 +3
DEX 12 +1
CON 12 +1
INT 9 -1
WIS 8 -1
CHA 6 -2
Skills athletics +5, perception +3, stealth +3
Condition Immunities blinded
Senses blindsight30 ft. , passive Perception 13
Languages Undercommon

Traits

Blind Senses.
The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell.
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage.
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee/Ranged Weapon Attack: +5 to hit.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.