Grimlock
Armor Class 11
Hit Points 11 (2d8+2)
Speed 30 ft.
STR 16 +3
DEX 12 +1
CON 12 +1
INT 9 -1
WIS 8 -1
CHA 6 -2
Skills athletics +5, perception +3, stealth +3
Condition Immunities blinded
Senses blindsight30 ft. , passive Perception 13
Languages Undercommon
Traits
- Blind Senses.
- The grimlock can't use its blindsight while deafened and unable to smell.
- Keen Hearing and Smell.
- The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Stone Camouflage.
- The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Spiked Bone Club. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.