Guard
Armor Class 16
Hit Points 11 (2d8+2)
Speed 30 ft.
STR 13 +1
DEX 12 +1
CON 12 +1
INT 10 +0
WIS 11 +0
CHA 10 +0
Skills perception +2
Senses passive Perception 12
Languages any one language (usually Common)
Actions
- Spear. Melee/Ranged Weapon Attack: +3 to hit.
- Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.