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Guardian Naga

Large monstrosity · CR 10

Armor Class 18
Hit Points 127 (15d10+45)
Speed 40 ft.
STR 19 +4
DEX 18 +4
CON 16 +3
INT 16 +3
WIS 19 +4
CHA 18 +4
Saving Throws CHA+8, CON+7, DEX+8, INT+7, WIS+8
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision60 ft. , passive Perception 14
Languages Celestial, Common

Traits

Rejuvenation.
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting.
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: * Cantrips (at will): mending, sacred flame, thaumaturgy * 1st level (4 slots): command, cure wounds, shield of faith * 2nd level (3 slots): calm emotions, hold person * 3rd level (3 slots): bestow curse, clairvoyance * 4th level (3 slots): banishment, freedom of movement * 5th level (2 slots): flame strike, geas * 6th level (1 slot): true seeing

Actions

Bite. Melee/Ranged Weapon Attack: +8 to hit.
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Melee/Ranged Weapon Attack: +8 to hit.
Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.