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Hell Hound

Medium fiend · CR 3

Armor Class 15
Hit Points 45 (7d8+14)
Speed 50 ft.
STR 17 +3
DEX 12 +1
CON 14 +2
INT 6 -2
WIS 13 +1
CHA 6 -2
Skills perception +5
Damage Immunities fire
Senses darkvision60 ft. , passive Perception 15
Languages understands Infernal but can't speak it

Traits

Keen Hearing and Smell.
The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.
The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee/Ranged Weapon Attack: +5 to hit.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5-6). Melee/Ranged Weapon Attack: +0 to hit.
The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.