Hell Hound
Armor Class 15
Hit Points 45 (7d8+14)
Speed 50 ft.
STR 17 +3
DEX 12 +1
CON 14 +2
INT 6 -2
WIS 13 +1
CHA 6 -2
Skills perception +5
Damage Immunities fire
Senses darkvision60 ft. , passive Perception 15
Languages understands Infernal but can't speak it
Traits
- Keen Hearing and Smell.
- The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics.
- The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
- Fire Breath (Recharge 5-6). Melee/Ranged Weapon Attack: +0 to hit.
- The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.