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Hobgoblin

Medium humanoid · CR 1/2

Armor Class 18
Hit Points 11 (2d8+2)
Speed 30 ft.
STR 13 +1
DEX 12 +1
CON 12 +1
INT 10 +0
WIS 10 +0
CHA 9 -1
Senses darkvision60 ft. , passive Perception 10
Languages Common, Goblin

Traits

Martial Advantage.
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee/Ranged Weapon Attack: +3 to hit.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Melee/Ranged Weapon Attack: +3 to hit.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.