Homunculus
Armor Class 13
Hit Points 5 (2d4)
Speed fly 40 ft., 20 ft.
STR 4 -3
DEX 15 +2
CON 11 +0
INT 10 +0
WIS 10 +0
CHA 7 -2
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision60 ft. , passive Perception 10
Languages understands the languages of its creator but can't speak
Traits
- Telepathic Bond.
- While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
- Bite. Melee/Ranged Weapon Attack: +4 to hit.
- Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.