Hunter Shark
Armor Class 12
Hit Points 45 (6d10+12)
Speed swim 40 ft.
STR 18 +4
DEX 13 +1
CON 15 +2
INT 1 -5
WIS 10 +0
CHA 4 -3
Skills perception +2
Senses darkvision30 ft. , passive Perception 12
Traits
- Blood Frenzy.
- The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
- Water Breathing.
- The shark can breathe only underwater.
Actions
- Bite. Melee/Ranged Weapon Attack: +6 to hit.
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.