Jackal
Armor Class 12
Hit Points 3 (1d6)
Speed 40 ft.
STR 8 -1
DEX 15 +2
CON 11 +0
INT 3 -4
WIS 12 +1
CHA 6 -2
Skills perception +3
Senses passive Perception 13
Traits
- Keen Hearing and Smell.
- The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics.
- The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite. Melee/Ranged Weapon Attack: +1 to hit.
- Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.