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Jackal

Small beast · CR 0

Armor Class 12
Hit Points 3 (1d6)
Speed 40 ft.
STR 8 -1
DEX 15 +2
CON 11 +0
INT 3 -4
WIS 12 +1
CHA 6 -2
Skills perception +3
Senses passive Perception 13

Traits

Keen Hearing and Smell.
The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.
The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee/Ranged Weapon Attack: +1 to hit.
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.