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Lamia

Large monstrosity · CR 4

Armor Class 13
Hit Points 97 (13d10+26)
Speed 30 ft.
STR 16 +3
DEX 13 +1
CON 15 +2
INT 14 +2
WIS 15 +2
CHA 16 +3
Skills deception +7, insight +4, stealth +3
Senses darkvision60 ft. , passive Perception 12
Languages Abyssal, Common

Traits

Innate Spellcasting.
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas

Actions

Multiattack.
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee/Ranged Weapon Attack: +5 to hit.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee/Ranged Weapon Attack: +5 to hit.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch.
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.