Lamia
Armor Class 13
Hit Points 97 (13d10+26)
Speed 30 ft.
STR 16 +3
DEX 13 +1
CON 15 +2
INT 14 +2
WIS 15 +2
CHA 16 +3
Skills deception +7, insight +4, stealth +3
Senses darkvision60 ft. , passive Perception 12
Languages Abyssal, Common
Traits
- Innate Spellcasting.
- The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
- Multiattack.
- The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
- Claws. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
- Dagger. Melee/Ranged Weapon Attack: +5 to hit.
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Intoxicating Touch.
- Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.